Difference between revisions of "Internet Scale Overlay Hosting"

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We have developed a

Revision as of 17:34, 17 March 2009

Currently under reconstruction - check back later

Network overlays have become a popular tool for implementing Internet applications. While content-delivery networks provide the most prominent example of the commercial application of overlays, systems researchers have developed a variety of experimental overlay applications, demonstrating that the overlay approach can be an effective method for deploying a broad range of innovative systems. An Overlay hosting Service (OHS) is a shared infrastructure that supports multiple overlay networks and can play an important role in enabling wider-scale use of overlays, since it enables small organizations to deploy new overlay services on a global scale without the burden of having to acquire and manage their own physical infrastructure. Currently, PlanetLab is the canonical example of an overlay hosting service, and it has proven to be an effective vehicle for supporting research in distributed systems and applications. This project seeks to make PlanetLab and systems like it more capable of supporting large-scale deployments of overlay services, through the creation of more capable platforms and the control mechanisms needed to provision resources for use by different applications.


Overlay Hosting Service

We have developed a high performance platform for PlanetLab, which we call the Supercharged PlanetLab Platform (SPP) that has a scalable architecture that accommodates multiple types of processing resources, including high performance Network Processor blades. We are working to deploy five SPP nodes in Internet 2 as part of a larger prototyping effort associated with National Science Foundation's GENI initiative. The subsequent sections describe the SPP and our plans for GENI.

Supercharged PlanetLab Platform

Hardware components

Software components

Include links to additional pages that go into detail

Planned SPP Deployment

map of planned node locations

details of a typical site with connections to router and other sites

Using SPPs

Discuss how to define slices in myPLC, login to SPP nodes and do configuration. Keep the main flow at a high level, but add a page that gives a tutorial on how the GEC 4 demo is done.

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Currently, overlay platforms are constructed using general purpose servers, often organized into a cluster with a load-balancing switch acting as a front end. This project explores more integrated and scalable architectures suitable for supporting large-scale applications with thousands to many millions of end users. In addition, we are studying various network level issues relating to the control and management of large-scale overlay hosting services.

Overvew

An Overlay Hosting Service (OHS) is a shared infrastructure that supports multiple overlay networks. There are two major physical components to an OHS, the Overlay Hosting Platforms (OHP) and the links joining OHPs to one another. These links are expected to have provisioned bandwidth, allowing the OHS to deliver provisioned capacity to the overlay networks that operate within it. Access to the OHS infrastructure uses the Internet for the final hop. This traffic can be carried over UDP tunnels, or virtual links, depending on the deployment context (e.g. MPLS or VLAN).

Overlay Hosting Service

The OHPs contain flexible processing resources that can be allocated to different overlays. The resources allocated to an overlay node can range from a small fraction of a general-purpose server, up to hundreds of high performance multi-core processor subsystems. To enable a wide range of overlay network architectures and service models, it's important for OHSs to be as flexible as possible. Overlay network providers should be free to define their own protocols, packet formats and service models, within the framework provided by the OHS.

The use of provisioned links between OHPs allows OHS providers to deliver provisioned overlay links to the overlay providers, making it possible for overlay networks to provide consistent performance to their users. For access over UDP tunnels, true QoS may be difficult to achieve, but even here there is the potential for significantly better performance than can be achieved over end-to-end connections in the public Internet.

To clarify the role of various elements of an OHS, it's helpful to introduce some terminology. The infrastructure and core services provided by the OHS are referred to as the substrate. We also use substrate to refer to the core services provided by the OHPs. We use overlay to refer to each overlay network hosted by an OHS, and we use the term overlay node to refer to the individual nodes within the overlay network. For brevity, we sometimes use platform in place of overlay hosting platform, and node in place of overlay node.

Design Principles

We start by articulating some core design principles to provide a framework in which to consider more detailed design issues.

Architectural Neutrality

The architectural neutrality principle states that the OHS should be neutral with respect to the architectures and service models implemented by the overlays. The motivation behind this is that we want to support the widest possible range of overlay services, and to encourage innovation and creativity in the design of new overlays. A successful OHS may operate for a period of many years, making it likely that future overlays will have requirements that are very different from those of current overlays.

One important consequence of the architectural neutrality principle is that the substrate should provide only the most essential services. Because the substrate provides common elements used by all overlays, any capability provided by the substrate is likely to become difficult to change in the future. Consequently, any capability that we are likely to want to change in the future, is best implemented in overlays rather than in the substrate.

Resource Provisioning Model

There are two very different approaches that one can take to providing a flexible overlay hosting capability. The resource provisioning approach seeks to make resources available, without imposing any specific usage model on those resources. In this approach, there may be a variety of different resources provided for use by overlays, and the specific kinds of resources can change over time.

The alternative abstract programming interface approach attempts to shield overlay overlay developers from the characteristics of the underlying hardware components, by providing a system level abstraction through which users can implement new functionality. This has some obvious appeal, since it can allow developers to work at a higher level of abstraction, and to readily port their overlay network functionality to take advantage of new hardware subsystems, without a major new development effort.

In deference to the architectural neutrality principle, we favor the resource provisioning approach. However, it is important to recognize that this does not rule out higher level development processes for overlays. It just separates the provision of higher level APIs from the OHS substrate. One can certainly envision higher level programming environments that target specific resources that may be available within an OHS. While the introduction of new hardware resources may require the development of new code generators for compilers, and/or runtime environments, developers of overlay networks can still be insulated from the idiosyncrasies of specific hardware configurations, to a large degree.

Provisioned Resource Model

Overlay hosting services support provisioned resources, allowing overlays to reserve both link bandwidth and processing resources in hosting platforms. This is necessary to enable overlays to engineer their services to provide satisfactory performance to their users. While it will often not be possible to provide provisioned bandwidth on access links connecting users to their first-hop OHP, provisioned bandwidth should generally be available on backbone links joining OHPs to one another.

Packet Based Communication

Our interest is in overlay hosting services that support packet-based communication, rather than circuits. While one can reasonably argue that this is a violation of the architectural neutrality principle, we choose to draw the line here. This choice does not rule out the provision of circuit-like services, since these can be readily provided over a provisioned packet channel. However, we do not support transparent access to underlying circuit services (although the substrate may certainly use such services to provide packet channels to overlays).

Technology Adaptability

Since a successful OHS can be expected to last for many years or decades, it's important that it be able to easily accommodate new types of processing and transmission resources. We anticipate a wide range of processing resources, including general purpose processors running conventional operating systems, Network Processor subsystems with minimal run-time support and FPGA subsystems that are configured strictly by overlay providers. As new resource types are developed, it should be possible to incorporate them into the OHS infrastructure without disrupting ongoing operations.


The pages listed below provide more detailed discussion of specific issues relating to internet-scale overlay hosting.


References

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