Difference between revisions of "Dev:Network Games Related Work"

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Unlike other distributed systems, however, they can trade consistency for responsiveness and fidelity.
 
Unlike other distributed systems, however, they can trade consistency for responsiveness and fidelity.
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 +
DIAs can be broken into 3-different classes:
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* Military Simulations
 +
* NVEs
 +
* MCGs (Multiplayer Computer Games)

Revision as of 22:52, 12 February 2009

Terminology

  • DIA = Distributed Interactive Applications
  • DIS = Distributed Interactive Simulations
    • Used by the military
  • NVE = Networked Virtual Environment
    • Singhal & Zyda 99 <insert reference>
  • DIM = Distributed Interactive Media
    • Mauve01 <insert reference>
  • NIE = Networked Interactive Environment
    • Capps, McDowell, Zyda 01 <insert reference>
  • DVE = Distributed Virtual Environment
    • Stytz96 <insert reference>
  • CVE = Collaborative Virtual Environment
  • DSE = Distributed Synthetic Environment
  • SVE = Shared Virtual Environment
  • CSCW = Computer Supported Cooperative Work



Responsiveness is the time taken for the system to register and respond to a user event. Delaney - Presence 2007

Fidelity is the degree to which the virtual representations are similar to their real-world representations. Delaney - Presence 2007 & IEEE95


DIA are effectively real-time distributed systems.

Unlike other distributed systems, however, they can trade consistency for responsiveness and fidelity.

DIAs can be broken into 3-different classes:

  • Military Simulations
  • NVEs
  • MCGs (Multiplayer Computer Games)