Difference between revisions of "Dev:Network Games Related Work"

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'''Responsiveness''' is the time taken for the system to register and respond to a user event. [[media:delaney-presence-2007.pdf|Delaney - Presence 2007]]
 
'''Responsiveness''' is the time taken for the system to register and respond to a user event. [[media:delaney-presence-2007.pdf|Delaney - Presence 2007]]
  
'''Fidelity''' is the degree to which the virtual representations are similar to their real-world representations. [[media:delaney-presence-2007.pdf|Delaney - Presence 2007]]
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'''Fidelity''' is the degree to which the virtual representations are similar to their real-world representations. [[media:delaney-presence-2007.pdf|Delaney - Presence 2007]] [[http://ieeexplore.ieee.org/servlet/opac?punumber=3693|IEEE95]]
 
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Revision as of 22:43, 12 February 2009

Terminology

  • DIA = Distributed Interactive Applications
  • DIS = Distributed Interactive Simulations
    • Used by the military
  • NVE = Networked Virtual Environment
    • Singhal & Zyda 99 <insert reference>
  • DIM = Distributed Interactive Media
    • Mauve01 <insert reference>
  • NIE = Networked Interactive Environment
    • Capps, McDowell, Zyda 01 <insert reference>
  • DVE = Distributed Virtual Environment
    • Stytz96 <insert reference>
  • CVE = Collaborative Virtual Environment
  • DSE = Distributed Synthetic Environment
  • SVE = Shared Virtual Environment
  • CSCW = Computer Supported Cooperative Work



Responsiveness is the time taken for the system to register and respond to a user event. Delaney - Presence 2007

Fidelity is the degree to which the virtual representations are similar to their real-world representations. Delaney - Presence 2007 [[1]]


DIA are effectively real-time distributed systems.

Unlike other distributed systems, however, they can trade consistency for responsiveness and fidelity.