Difference between revisions of "Dev:Network Games Related Work"
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'''Responsiveness''' is the time taken for the system to register and respond to a user event. [[media:delaney-presence-2007.pdf|Delaney - Presence 2007]] | '''Responsiveness''' is the time taken for the system to register and respond to a user event. [[media:delaney-presence-2007.pdf|Delaney - Presence 2007]] | ||
− | '''Fidelity''' is the degree to which the virtual representations are similar to their real-world representations. [[media:delaney-presence-2007.pdf|Delaney - Presence 2007]] & [http://ieeexplore.ieee.org/servlet/opac?punumber= | + | '''Fidelity''' is the degree to which the virtual representations are similar to their real-world representations. [[media:delaney-presence-2007.pdf|Delaney - Presence 2007]] & [http://ieeexplore.ieee.org/servlet/opac?punumber=3700 IEEE95] |
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Revision as of 22:49, 12 February 2009
Terminology
- DIA = Distributed Interactive Applications
- used by among others Delaney - Presence 2007
- Includes any of the following:
- DIS = Distributed Interactive Simulations
- Used by the military
- NVE = Networked Virtual Environment
- Singhal & Zyda 99 <insert reference>
- DIM = Distributed Interactive Media
- Mauve01 <insert reference>
- NIE = Networked Interactive Environment
- Capps, McDowell, Zyda 01 <insert reference>
- DVE = Distributed Virtual Environment
- Stytz96 <insert reference>
- CVE = Collaborative Virtual Environment
- DSE = Distributed Synthetic Environment
- SVE = Shared Virtual Environment
- CSCW = Computer Supported Cooperative Work
Responsiveness is the time taken for the system to register and respond to a user event. Delaney - Presence 2007
Fidelity is the degree to which the virtual representations are similar to their real-world representations. Delaney - Presence 2007 & IEEE95
DIA are effectively real-time distributed systems.
Unlike other distributed systems, however, they can trade consistency for responsiveness and fidelity.