Difference between revisions of "Internet Scale Overlay Hosting"
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hosting platform, and ''node'' in place of overlay node. | hosting platform, and ''node'' in place of overlay node. | ||
− | == | + | == Design Principles == |
+ | |||
+ | We start by articulating some core design principles to provide a framework | ||
+ | in which to consider more detailed design issues. | ||
+ | |||
+ | === Architectural Neutrality === | ||
+ | |||
+ | The architectural neutrality principle states that the OHS should be neutral | ||
+ | with respect to the architectures and service models implemented by the overlays. | ||
+ | The motivation behind this is that we want to support the widest possible range | ||
+ | of overlay services, and to encourage innovation and creativity in the design | ||
+ | of new overlays. A successful OHS may operate for a period of many years, | ||
+ | making it likely that future overlays will have requirements that are very | ||
+ | different from those of current overlays. | ||
+ | |||
+ | One important consequence of the architectural neutrality principle is that | ||
+ | the substrate should provide only the most essential services. | ||
+ | Because the substrate provides common elements used by all overlays, | ||
+ | any capability provided by the substrate is likely to become difficult | ||
+ | to change in the future. Consequently, any capability that we are likely to | ||
+ | want to change in the future, is best implemented in overlays rather than | ||
+ | in the substrate. | ||
+ | |||
+ | === Resource Provisioning Model === | ||
+ | |||
+ | There are two very different approaches that one can take to providing a | ||
+ | flexible overlay hosting capability. The ''resource provisioning'' approach seeks | ||
+ | to make resources available, without imposing any specific usage model on | ||
+ | those resources. In this approach, there may be a variety of different resources | ||
+ | provided for use by overlays, and the specific kinds of resources can change over time. | ||
− | The | + | The alternative ''abstract programming interface'' approach attempts to shield overlay |
− | + | overlay developers from the characteristics of the underlying hardware | |
− | + | components, by providing a system level abstraction through which users | |
− | + | can implement new functionality. This has some obvious appeal, since it can | |
− | + | allow developers to work at a higher level of abstraction, and to readily port their overlay | |
+ | network functionality to take advantage of new hardware subsystems, without | ||
+ | a major new development effort. | ||
− | + | In deference to the architectural neutrality principle, we favor the resource | |
+ | provisioning approach. However, it is important to recognize that this does | ||
+ | not rule out higher level development processes for overlays. It just separates | ||
+ | the provision of higher level APIs from the OHS substrate. One can certainly | ||
+ | envision higher level programming environments that target specific resources | ||
+ | that may be available within an OHS. While the introduction of new hardware | ||
+ | resources may require the development of new code generators for compilers, | ||
+ | and/or runtime environments, developers of overlay networks can still be | ||
+ | insulated from the idiosyncrasies of specific hardware configurations, | ||
+ | to a large degree. | ||
− | + | == Provisioned Resource Model == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Overlay hosting services support provisioned resources, allowing overlays to | |
− | + | reserve both link bandwidth and processing resources in hosting platforms. | |
− | + | This is necessary to enable overlays to engineer their services to provide | |
− | on | + | satisfactory performance to their users. While it will often not be possible |
− | + | to provide provisioned bandwidth on access links connecting users to their | |
− | + | first-hop OHP, provisioned bandwidth should generally be available on | |
+ | backbone links joining OHPs to one another. | ||
− | + | == Packet Based Communication == | |
− | |||
− | |||
− | + | Our interest is in overlay hosting services that support packet-based | |
− | a | + | communication, rather than circuits. While one can reasonably argue that |
− | + | this is a violation of the architectural neutrality principle, we choose | |
− | + | to draw the line here. This choice does not rule out the provision of circuit-like | |
− | + | services, since these can be readily provided over a provisioned packet channel. | |
− | + | However, we do not support transparent access to underlying circuit services | |
− | + | (although the substrate may certainly use such services to provide packet | |
− | + | channels to overlays). | |
− | |||
− | |||
− | + | == Technology Adaptability == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Since a successful OHS can be expected to last for many years or decades, | |
− | + | it's important that it be able to easily accommodate new types of processing | |
− | + | and transmission resources. We anticipate a wide range of processing resources, | |
− | + | including general purpose processors running conventional operating systems, | |
− | + | Network Processor subsystems with minimal run-time support and FPGA subsystems | |
+ | that are configured strictly by overlay providers. As new resource types are | ||
+ | developed, it should be possible to incorporate them into the OHS infrastructure | ||
+ | without disrupting ongoing operations. | ||
− | == | + | == Scalable Overlay Hosting Platforms == |
− | + | The purpose of an ''Overlay Hosting Platform'' (OHP) is to provide resources for use by | |
− | + | individual overlay. We seek to provide the greatest possible | |
− | + | flexibility to overlays, while maintaining appropriate separation among different overlays. | |
+ | This of course includes separation of their use of memory and mass storage, | ||
+ | but also their use of network bandwidth and processing capacity. | ||
− | === | + | === High Level System Organization === |
− | Consideration of a conventional router or switch leads naturally to an | + | Consideration of a conventional router or switch leads naturally to an OHP |
architecture in which line cards are replaced by ''virtualized line cards'' | architecture in which line cards are replaced by ''virtualized line cards'' | ||
that include a substrate portion and generic processing resources that | that include a substrate portion and generic processing resources that | ||
can be assigned to different virtual line cards. | can be assigned to different virtual line cards. | ||
The substrate supports configuration of the generic processing resources | The substrate supports configuration of the generic processing resources | ||
− | so that different | + | so that different virtualline cards can co-exist without interference. |
On receiving data from the physical link, the substrate first determines | On receiving data from the physical link, the substrate first determines | ||
which virtual line card it should be sent to and delivers it. | which virtual line card it should be sent to and delivers it. | ||
Line 153: | Line 181: | ||
it needs for its part of the processing. | it needs for its part of the processing. | ||
However, a core implementing all the processing for one overlay must | However, a core implementing all the processing for one overlay must | ||
− | store the programs to implement all the processing steps for that | + | store the programs to implement all the processing steps for that overlays. |
The underlying issue raised by this discussion is that efficient | The underlying issue raised by this discussion is that efficient | ||
implementation of an architecture based on virtualized line cards, | implementation of an architecture based on virtualized line cards, | ||
Line 163: | Line 191: | ||
it lacks the flexibility to support overlays with a wide range of processing needs. | it lacks the flexibility to support overlays with a wide range of processing needs. | ||
Some overlays may require more processing per unit IO bandwidth than NPs provide, | Some overlays may require more processing per unit IO bandwidth than NPs provide, | ||
− | and this is difficult to | + | and this is difficult to supportwith a virtualized line card approach. |
The virtualized line card approach also does not easily accommodate alternate | The virtualized line card approach also does not easily accommodate alternate | ||
implementation approaches for overlay nodes (such as configurable logic). | implementation approaches for overlay nodes (such as configurable logic). | ||
− | + | The above discussion leads us to the ''processing pool'' architecture, | |
− | + | in which the processing resources used by overlays are separated | |
− | The processing pool architecture | + | from the physical link interfaces. |
− | used by overlays from the physical link interfaces. This allows | + | This allows a more flexible allocation of processing resources and reduces the |
− | a more flexible allocation of processing resources and reduces the | ||
need for fine-grained virtualization. This architecture, illustrated | need for fine-grained virtualization. This architecture, illustrated | ||
at right, provides a pool of Processing Engines (PE), that are | at right, provides a pool of Processing Engines (PE), that are |
Revision as of 19:43, 12 August 2008
[under construction]
Network overlays have become a popular tool for implementing Internet applications. While content-delivery networks provide the most prominent example of the commercial application of overlays, systems researchers have developed a variety of experimental overlay applications, demonstrating that the overlay approach can be an effective method for deploying a broad range of innovative systems. Rising traffic volumes in overlay networks make the performance of overlay platforms an issue of growing importance. Currently, overlay platforms are constructed using general purpose servers, often organized into a cluster with a load-balancing switch acting as a front end. This project explores more integrated and scalable architectures suitable for supporting large-scale applications with thousands to many millions of end users. In addition, we are studying various network level issues relating to the control and management of large-scale overlay hosting services.
Contents
- 1 Overvew
- 2 Design Principles
- 3 Provisioned Resource Model
- 4 Packet Based Communication
- 5 Technology Adaptability
- 6 Scalable Overlay Hosting Platforms
- 7 Control of Overlay Hosting Services
- 8 Internet Scale Overlay Applications
- 9 Mapping Overlays onto an OHS Infrastructure
- 10 Issues for Multi-domain Overlay Hosting
- 11 References
Overvew
An Overlay Hosting Service (OHS) is a shared infrastructure that supports multiple overlay networks. There are two major physical components to an OHS, the Overlay Hosting Platforms (OHP) and the links joining OHPs to one another. These links are expected to have provisioned bandwidth, allowing the OHS to deliver provisioned capacity to the overlay networks that operate within it. Access to the OHS infrastructure uses the Internet for the final hop. This traffic can be carried over UDP tunnels, or virtual links, depending on the deployment context (e.g. MPLS or VLAN).
The OHPs contain flexible processing resources that can be allocated to different overlays. The resources allocated to an overlay node can range from a small fraction of a general-purpose server, up to hundreds of high performance multi-core processor subsystems. To enable a wide range of overlay network architectures and service models, it's important for OHSs to be as flexible as possible. Overlay network providers should be free to define their own protocols, packet formats and service models, within the framework provided by the OHS.
The use of provisioned links between OHPs allows OHS providers to deliver provisioned overlay links to the overlay providers, making it possible for overlay networks to provide consistent performance to their users. For access over UDP tunnels, true QoS may be difficult to achieve, but even here there is the potential for significantly better performance than can be achieved over end-to-end connections in the public Internet.
To clarify the role of various elements of an OHS, it's helpful to introduce some terminology. The infrastructure and core services provided by the OHS are referred to as the substrate. We also use substrate to refer to the core services provided by the OHPs. We use overlay to refer to each overlay network hosted by an OHS, and we use the term overlay node to refer to the individual nodes within the overlay network. For brevity, we sometimes use platform in place of overlay hosting platform, and node in place of overlay node.
Design Principles
We start by articulating some core design principles to provide a framework in which to consider more detailed design issues.
Architectural Neutrality
The architectural neutrality principle states that the OHS should be neutral with respect to the architectures and service models implemented by the overlays. The motivation behind this is that we want to support the widest possible range of overlay services, and to encourage innovation and creativity in the design of new overlays. A successful OHS may operate for a period of many years, making it likely that future overlays will have requirements that are very different from those of current overlays.
One important consequence of the architectural neutrality principle is that the substrate should provide only the most essential services. Because the substrate provides common elements used by all overlays, any capability provided by the substrate is likely to become difficult to change in the future. Consequently, any capability that we are likely to want to change in the future, is best implemented in overlays rather than in the substrate.
Resource Provisioning Model
There are two very different approaches that one can take to providing a flexible overlay hosting capability. The resource provisioning approach seeks to make resources available, without imposing any specific usage model on those resources. In this approach, there may be a variety of different resources provided for use by overlays, and the specific kinds of resources can change over time.
The alternative abstract programming interface approach attempts to shield overlay overlay developers from the characteristics of the underlying hardware components, by providing a system level abstraction through which users can implement new functionality. This has some obvious appeal, since it can allow developers to work at a higher level of abstraction, and to readily port their overlay network functionality to take advantage of new hardware subsystems, without a major new development effort.
In deference to the architectural neutrality principle, we favor the resource provisioning approach. However, it is important to recognize that this does not rule out higher level development processes for overlays. It just separates the provision of higher level APIs from the OHS substrate. One can certainly envision higher level programming environments that target specific resources that may be available within an OHS. While the introduction of new hardware resources may require the development of new code generators for compilers, and/or runtime environments, developers of overlay networks can still be insulated from the idiosyncrasies of specific hardware configurations, to a large degree.
Provisioned Resource Model
Overlay hosting services support provisioned resources, allowing overlays to reserve both link bandwidth and processing resources in hosting platforms. This is necessary to enable overlays to engineer their services to provide satisfactory performance to their users. While it will often not be possible to provide provisioned bandwidth on access links connecting users to their first-hop OHP, provisioned bandwidth should generally be available on backbone links joining OHPs to one another.
Packet Based Communication
Our interest is in overlay hosting services that support packet-based communication, rather than circuits. While one can reasonably argue that this is a violation of the architectural neutrality principle, we choose to draw the line here. This choice does not rule out the provision of circuit-like services, since these can be readily provided over a provisioned packet channel. However, we do not support transparent access to underlying circuit services (although the substrate may certainly use such services to provide packet channels to overlays).
Technology Adaptability
Since a successful OHS can be expected to last for many years or decades, it's important that it be able to easily accommodate new types of processing and transmission resources. We anticipate a wide range of processing resources, including general purpose processors running conventional operating systems, Network Processor subsystems with minimal run-time support and FPGA subsystems that are configured strictly by overlay providers. As new resource types are developed, it should be possible to incorporate them into the OHS infrastructure without disrupting ongoing operations.
Scalable Overlay Hosting Platforms
The purpose of an Overlay Hosting Platform (OHP) is to provide resources for use by individual overlay. We seek to provide the greatest possible flexibility to overlays, while maintaining appropriate separation among different overlays. This of course includes separation of their use of memory and mass storage, but also their use of network bandwidth and processing capacity.
High Level System Organization
Consideration of a conventional router or switch leads naturally to an OHP architecture in which line cards are replaced by virtualized line cards that include a substrate portion and generic processing resources that can be assigned to different virtual line cards. The substrate supports configuration of the generic processing resources so that different virtualline cards can co-exist without interference. On receiving data from the physical link, the substrate first determines which virtual line card it should be sent to and delivers it. Virtual line cards pass data back to the substrate, in order to forward it through the shared switch fabric, on input, or to the outgoing link, on output.
One issue with this architecture concerns how to provide generic processing resources at a line card, in a way that allows the resources to be shared by different overlays. Conventional line cards are often implemented using Network Processors (NP), programmable devices that include high performance IO and multiple processor cores to enable high throughput processing. It seems natural to take such a device and divide its internal processing resources among multiple overlays. For example, an NP with 16 processor cores could be used by up to 16 different overlays, by simply assigning processor cores. Unfortunately, current NPs are not designed to be shared. All processing cores have unprotected access to the same physical memory, making it difficult to ensure that different overlays don’t interfere with one another.
Also, each processor core has a fairly small program store. This is not a serious constraint in conventional applications, since processing can be pipelined across the different cores, allowing each to store only the program it needs for its part of the processing. However, a core implementing all the processing for one overlay must store the programs to implement all the processing steps for that overlays. The underlying issue raised by this discussion is that efficient implementation of an architecture based on virtualized line cards, requires components that support fine-grained virtualization and conventional NPs do not.
The virtualized line card approach is also problematic in other respects. Because it associates processing resources with physical links, it lacks the flexibility to support overlays with a wide range of processing needs. Some overlays may require more processing per unit IO bandwidth than NPs provide, and this is difficult to supportwith a virtualized line card approach. The virtualized line card approach also does not easily accommodate alternate implementation approaches for overlay nodes (such as configurable logic).
The above discussion leads us to the processing pool architecture, in which the processing resources used by overlays are separated from the physical link interfaces. This allows a more flexible allocation of processing resources and reduces the need for fine-grained virtualization. This architecture, illustrated at right, provides a pool of Processing Engines (PE), that are accessed through the switch fabric.
The line cards that terminate the physical links forward packets to PEs through the switch fabric, but do no processing that is specific to a particular overlay. There may be different types of PEs, including some implemented using network processors, others implemented using conventional microprocessors and still others implemented using FPGAs. The NP and FPGA based PEs are most appropriate for high throughput packet processing, the conventional processor for control functions that require more complex software or for overlays with a high ratio of processing to IO. An overlay node may be implemented using a single PE or multiple PEs. In the case of a single PE, data will pass through the physical switch fabric twice, once on input, once on output. In a node that uses multiple PEs to obtain higher performance, packets may have to pass through the switch fabric a third time.
The primary drawback of the processing pool architecture is that it requires multiple passes through the switch fabric, increasing delay and increasing the switch capacity needed to support a given total IO bandwidth. The increase in delay is not a serious concern in wide area network contexts, since switching delays are typically 10 <math>\mu</math>s or less. The increase in capacity does add to system cost, but since a well-designed switch fabric represents a relatively small part of the cost of a conventional router (typically 10-20%), we can double, or even triple the capacity without a proportionally large increase in the overall system cost. Also, since OHPs can be expected to have a higher ratio of processing to IO than conventional network routers, the impact of the higher bandwidth use is significantly reduced.
The great advantage of the processing pool architecture is that it greatly reduces the need for fine-grained virtualization within NP and FPGA-based subsystems, for which such virtualization is difficult. Because the processing pool architecture brings together the traffic for each individual overlay node, there is much less need for PEs to be shared among multiple nodes. The one exception to this is nodes with such limited processing needs that they cannot justify the use of even one complete PE. Such nodes can still be accommodated by implementing them on a general purpose processor, running a conventional operating system that supports a virtual machine environment. Later, we discuss another approach that allows such nodes to share an NP-based PE for fast path forwarding, while relying on a virtual machine running within a general purpose processor to handle exception cases.
Another advantage of the processing pool architecture is that it simplifies sharing of the switch fabric. The switch traffic must maintain traffic isolation among the different overlay nodes. One way to ensure this is to constrain the traffic flows entering the switch fabric so as to eliminate the possibility of internal congestion. This is difficult to do in all cases. In particular, nodes consisting of multiple PEs should be allowed to use their “share” of the switch fabric capacity in a flexible fashion, without having to constrain the pair-wise traffic flows among the PEs. However allowing this flexibility makes it possible for several PEs in a given metarouter to forward traffic to another PE at a rate that exceeds the bandwidth of the interface between the switch fabric and the destination PE.
There is a straightforward solution to this problem in the processing pool architecture. To simplify the discussion, we separate the handling of traffic between line cards and PEs from the traffic among PEs in a common metarouter. In the first case, we can treat the traffic as a set of point-to-point streams that are rate-limited when they enter the fabric. Rate-limiting these flows follows naturally from the fact that they are logical extensions of traffic flows on the external links. Because the external link flows must be rate limited to provide traffic isolation on the external links, the internal flows within the switch fabric can be configured to eliminate the possibility of congestion.
For PE-to-PE traffic, we cannot simply limit the traffic entering the switch, since it’s important to let PEs communicate freely with other PEs in the same node, without constraint. However, because entire PEs are allocated to nodes in the processing pool architecture, it’s possible to obtain good traffic isolation in a straightforward way, for this case as well. In general, we need two properties from the switch fabric. First, it must support constrained routing, so that traffic from one to node cannot be sent to PEs belonging to another node. Second, we need to ensure that congestion within one node does not affect traffic within another node. The emergence of Ethernet as a backplane switching technology provides the first property. Such switches support VLAN-based routing that can be used to separate the traffic from different nodes. The second property is satisfied by any switching fabric that is nonblocking at the port level. While some switch fabrics fail to a fully achieve the objective of nonblocking performance, this is the standard figure of merit for switching fabrics a and most come reasonably close to achieving it.
Abstraction vs. Transparency
There are two very different approaches that one can take to providing a flexible overlay hosting capability. The raw resource approach seeks to make resources available, without imposing any specific usage model on those resources. Such systems can provide a variety of different resources, so long as they can be used safely within a fairly generic system framework. This makes it easy to incorporate new types of processing resources in to the overall system architecture as they become available.
The abstract programming interface approach attempts to shield overlay network developers from the characteristics of the underlying hardware components, by providing a system level abstraction through which users can implement new functionality. This has some obvious appeal, since it can allow developers to work at a higher level, and to readily port their overlay network functionality to take advantage of new hardware subsystems, without a major new development effort.
Both approaches have their merits and limitations. The raw resource approach gives developers complete control over their allocated resources, allowing them to take make most effective use of the underlying resources and maximize the system performance. The abstract interface approach has the potential to greatly reduce development effort, but may make it difficult to achieve performance objectives.
Scaling Up
Scaling Down
Implementation Options
specifics for GENI and SPP
Control of Overlay Hosting Services
General control architecture, including design of a control overlay network.
Internet Scale Overlay Applications
Network games work.
Scalable audio.
Mapping Overlays onto an OHS Infrastructure
Jing's work.
Issues for Multi-domain Overlay Hosting
Control issues and multi-domain resource mapping.
References
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